There is the reason noted above, namely that this often means activating a sensor that will occasionally or often ping the target, which if the ping is detected, allows for counter-measures and evasive routines to be enacted.īut the other reason was a historic one as well - if the torpedo armed too early it might target the friendly ship even its own launching ship as the target. One of the key things to design effectively in torpedos and even missiles, is when they should arm or go totally hot. In addition to the above good replies, there are historic situations in the actual real world. If you have other questions, you can, of course, ask too. If you didn't understand my answer, feel free to ask again. Here's a clip of what I pulled off today: I didn't see an enemy carrying a CIWS when I was spotting using the Albatroz, which lead to the Razorbill's death :( Anyway, I was 100-200m high, so, I guess that you must be under 100m high, if at all possible to avoid radar by flying low. I don't have an answer for the second question, but I can tell you, that I tried engaging vehicles on the ground using a Razorbill, flying very low. You don't want to waste your last, precious torpedo against the ship that is closer to you, because you could easily destroy that one with the main gun, so you set a timer of x seconds, in which you think, that the torpedo will have passed the first enemy ship, so that it can activate after and go for the second enemy ship. It helps in cases like: There are two enemy ships, one behind the other. After that, it'll start looking for targets in front of it (I don't know how big the radius is, but I guess that you could imagine a cone shape). Answer for the delay question: Setting a delay of, for example, 20 seconds, makes the torpedo not activate (look for targets), until the timer has expired.
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